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dc.contributor.authorBrooke, Alexander
dc.contributor.authorCrossley, Matthew
dc.contributor.authorLloyd, Huw
dc.contributor.authorCunningham, Stuart
dc.date.accessioned2025-08-21T15:48:13Z
dc.date.available2025-08-21T15:48:13Z
dc.date.issued2025-08-19
dc.identifierhttps://chesterrep.openrepository.com/bitstream/handle/10034/629589/Cunningham%20-%20Inter-player%20data.pdf?sequence=6
dc.identifier.citationBrooke, A., Crossley, M., Lloyd, H., & Cunningham, S. (2025, August 26-29). Inter-Player Data for the Prediction of Emotional Intensity in a Multiplayer Game. IEEE 2025 Conference on Games, Lisbon, Portugal. https://cog2025.inesc-id.pt/accepted-papers/en_US
dc.identifier.doi10.1109/cog64752.2025.11114221en_US
dc.identifier.urihttp://hdl.handle.net/10034/629589
dc.description© 2025 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.description.abstractThis work assesses the feasibility of predicting emotional intensities for a given player in a testbed multiplayer game, using facial expression data collected from other players in the multiplayer group. Whilst there is significant literature on the utilisation of affect detection to build models of player experience, little research considers the additional data provided from other players in a multiplayer setting, despite the inherently shared experiences that they provide. A dataset describing 24 participants is collected, detailing ten levels of a testbed game, Colour Rush, with data collected describing facial expression activity and responses to the Discrete Emotions Questionnaire. The viability of modelling uncaptured player experiences is tested using artificial neural networks trained on facial expression data from target players, non-target players and a combination of both. Findings indicate that multiplayer data can be beneficial in the prediction of a target player’s emotional responses, although this holds true only in a minority of cases, and for specific groups of players.en_US
dc.description.sponsorshipN/Aen_US
dc.publisherIEEEen_US
dc.relation.urlhttps://cog2025.inesc-id.pt/accepted-papers/en_US
dc.subjectEmotionen_US
dc.subjectMultiplayer gamesen_US
dc.subjectPlayer experience modellingen_US
dc.titleInter-player data for the prediction of emotional intensity in a multiplayer gameen_US
dc.typeConference Contributionen_US
dc.contributor.departmentManchester Metropolitan University; University of Chesteren_US
dc.date.updated2025-08-20T15:58:38Z
dc.description.noteAuthor supplied a copy of the AAM 29/08/2025. VoR removed and replaced with the AAM 29/08/2025.
dc.conference.name2025 IEEE Conference on Games (CoG)
pubs.finish-date2025-08-29
pubs.start-date2025-08-26
dc.date.accepted2025
rioxxterms.identifier.projectN/Aen_US
rioxxterms.versionAMen_US
rioxxterms.licenseref.startdate2025-08-29
rioxxterms.typeConference Paper/Proceeding/Abstract
dc.date.deposited2025-08-20en_US


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