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dc.contributor.authorTorrance, Jamie
dc.contributor.authorHeath, Conor
dc.contributor.authorO’Hanrahan, Marie
dc.contributor.authorNewall, Philip
dc.date.accessioned2024-08-14T07:30:48Z
dc.date.available2024-08-14T07:30:48Z
dc.date.issued2024-08-05
dc.identifierhttps://chesterrep.openrepository.com/bitstream/handle/10034/628951/fdae167.pdf?sequence=2
dc.identifier.citationTorrance, J., Heath, C., O’Hanrahan, M., & Newall, P. (2024). The feasibility and acceptability of an inoculative intervention video for gambling advertising: a focus group study of academics and experts-by-experience. Journal of Public Health, 46(4), e654–e662. https://doi.org/10.1093/pubmed/fdae167en_US
dc.identifier.issn1741-3842en_US
dc.identifier.doi10.1093/pubmed/fdae167en_US
dc.identifier.urihttp://hdl.handle.net/10034/628951
dc.description© The Author(s) 2024. Published by Oxford University Press on behalf of Faculty of Public Health.en_US
dc.description.abstractGambling advertising employs a range of persuasive strategies. We therefore aimed to evaluate a counter-advertising intervention video to increase resilience to gambling advertising persuasion. Methods Three in-depth focus groups were conducted, and each group contained a mixture of gambling-related academics (N = 12) and experts with lived experience of gambling-related harm (N = 10). Participants were given access to the intervention video and provided feedback during the focus groups. Qualitative data were audio recorded and thematically analysed by the research team. Results Three main themes were identified. First, participants recommended a shorter video that had a simplified and digestible structure. Second, frequent real-world examples of gambling advertisements within the video were discouraged, and the inclusion of a relatable human voiceover was considered imperative to the receptiveness of the video. Finally, participants deemed it important to deliver psychologically grounded yet jargon-free content via a conversational style. An overall narrative framed by consumer-protection was also preferred in order to increase acceptance of the video content, rather than a more didactic framing. Conclusions Evaluating the acceptability of a counter advertising intervention video provided valuable insight from both an academic and lived-experience perspective. Such insight is instrumental to the meaningful co-design of counter-advertising interventions.en_US
dc.description.sponsorshipAcademic Forum for the Study of Gambling (AFSG)en_US
dc.publisherOxford University Pressen_US
dc.relation.urlhttps://academic.oup.com/jpubhealth/advance-article/doi/10.1093/pubmed/fdae167/7727368en_US
dc.rightsLicence for VoR version of this article starting on 2024-08-05: https://creativecommons.org/licenses/by/4.0/
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourcepissn: 1741-3842
dc.sourceeissn: 1741-3850
dc.subjectGamblingen_US
dc.subjectAdvertisingen_US
dc.subjectGambling marketingen_US
dc.titleThe feasibility and acceptability of an inoculative intervention video for gambling advertising: a focus group study of academics and experts-by-experienceen_US
dc.typeArticleen_US
dc.identifier.eissn1741-3850en_US
dc.contributor.departmentSwansea University; University of Chester; Birmingham City University; Cardiff University; University of Bristolen_US
dc.identifier.journalJournal of Public Healthen_US
dc.date.updated2024-08-14T01:32:01Z
dc.identifier.volume46
dc.date.accepted2024-07-19
rioxxterms.identifier.projectAcademic Forum for the Study of Gambling (AFSG)en_US
rioxxterms.versionVoRen_US
dc.source.issue4
dc.source.beginpagee654–e662
dc.date.deposited2024-08-14en_US


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