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dc.contributor.authorCunningham, Stuart
dc.contributor.authorMcGregor, Iain
dc.date.accessioned2024-06-12T08:45:34Z
dc.date.available2024-06-12T08:45:34Z
dc.date.issued2024-06-11
dc.identifierhttps://chesterrep.openrepository.com/bitstream/handle/10034/628754/s00779-024-01819-3.pdf?sequence=1
dc.identifier.citationCunningham, S., & McGregor, I. (2024). Audience perceptions of Foley footsteps and 3D realism designed to convey walker characteristics. Personal and Ubiquitous Computing, 28, 779–799. https://doi.org/10.1007/s00779-024-01819-3en_US
dc.identifier.issn1617-4909en_US
dc.identifier.doi10.1007/s00779-024-01819-3en_US
dc.identifier.urihttp://hdl.handle.net/10034/628754
dc.descriptionThe version of record of this article, first published in [Personal and Ubiquitous Computing], is available online at Publisher’s website: http://dx.doi.org/10.1007/s00779-024-01819-3en_US
dc.description.abstractFoley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a Foley artist must undertake and convey information about the characters and environment presented on-screen. This study sought to identify if characteristics of age, gender, weight, health, and confidence could be conveyed, using sounds created by a professional Foley artist, in three different 3D humanoid models, following a single walk cycle. An experiment was conducted with human participants (n=100) and found that Foley manipulations could convey all the intended characteristics with varying degrees of contextual success. It was shown that the abstract 3D models were capable of communicating characteristics of age, gender, and weight. A discussion of the literature and inspection of related audio features with the Foley clips suggest signal parameters of frequency, envelope, and novelty may be a subset of markers of those perceived characteristics. The findings are relevant to researchers and practitioners in linear and interactive media and demonstrate mechanisms by which Foley can contribute useful information and concepts about on-screen characters.en_US
dc.description.sponsorshipUnfundeden_US
dc.publisherSpringeren_US
dc.relation.urlhttps://link.springer.com/article/10.1007/s00779-024-01819-3en_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.subjectSound designen_US
dc.subjectFoleyen_US
dc.subjectAudio featuresen_US
dc.subjectUser perceptionsen_US
dc.subjectAnimationen_US
dc.subjectWalk cyclesen_US
dc.titleAudience perceptions of Foley footsteps and 3D realism designed to convey walker characteristicsen_US
dc.typeArticleen_US
dc.identifier.eissn1617-4917en_US
dc.contributor.departmentUniversity of Chester; Edinburgh Napier Universityen_US
dc.identifier.journalPersonal and Ubiquitous Computingen_US
dc.identifier.volume28
dc.date.accepted2024-05-28
rioxxterms.identifier.projectUnfundeden_US
rioxxterms.versionVoRen_US
dc.source.beginpage779–799
dc.date.deposited2024-06-12en_US


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