The utility of game-based approaches within the PE curriculum design and implementation process to develop “more knowledgeable others”
Authors
Jarrett, KendallAffiliation
University of KentPublication Date
2022-05-11
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Vygotsky believed that social interaction played a vitally important role in the development of cognition. This social interaction was often initiated by recognition of a More Knowledgeable Other (MKO). With the development of learners as MKOs being a product of a teacher’s pedagogical choice, the role of pedagogy in the curriculum design process becomes an important consideration. So how do we develop more MKOs in physical education? What should we be considering when we design our physical education curricula of the future? This article presents information relating to the use of a specific family of pedagogical approaches, namely game based approaches (GBAs), as a means to design physical education curricula that develops and recognises learners as MKOs. Also discussed is Wiggins and McTighe’s (2005) Understanding by Design framework and its use in designing a PE curriculum that aligns to the key features of GBA implementation. Finally, strategies are presented to help teachers overcome common challenges of GBA implementation so that more MKOs are recognised and developed in our PE classes.Citation
Jarrett, K. (2022). The utility of game-based approaches within the PE curriculum design and implementation process to develop “more knowledgeable others”. Strategies, 35(3), 3-10. https://doi.org/10.1080/08924562.2022.2052774Publisher
Taylor and FrancisJournal
StrategiesAdditional Links
https://www.tandfonline.com/doi/full/10.1080/08924562.2022.2052774Type
ArticleISSN
0892-4562EISSN
2168-3778ae974a485f413a2113503eed53cd6c53
10.1080/08924562.2022.2052774
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Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0/