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dc.contributor.authorGutiérrez-Fernández, Alexis
dc.contributor.authorHogan, Chloe
dc.contributor.authorRees, Nigel
dc.contributor.authorFernández-Llamas, Camino
dc.contributor.authorJohn, Nigel W.
dc.date.accessioned2022-07-25T10:49:44Z
dc.date.available2022-07-25T10:49:44Z
dc.date.issued2022-11-07
dc.identifierhttps://chesterrep.openrepository.com/bitstream/handle/10034/627041/Cyberworlds_2022%20%281%29.pdf?sequence=1
dc.identifier.citationGutiérrez-Fernández, A., Hogan, C., Rees, N., Fernández-Llamas, C., & John, N. W. (2022). An immersive haptic-enabled training simulation for paramedics. 2022 International Conference on Cyberworlds (CW), 79-85. https://doi.org/10.1109/CW55638.2022.00020en_US
dc.identifier.issn2642-357X
dc.identifier.doi10.1109/CW55638.2022.00020
dc.identifier.urihttp://hdl.handle.net/10034/627041
dc.description“© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”en_US
dc.description.abstractThis paper describes the integration of haptics support into a virtual reality training simulation aimed at skills retention for paramedics. We focus on a chest decompression, a life-saving invasive procedure used for trauma-associated cardiopulmonary resuscitation (and other causes) that every emergency physician needs to master. It is not regularly performed by a paramedic, however, and therefore skills maintenance is a challenge. In our simulation, a virtual Russell PneumoFix-8 device is used to carry out the procedure and it is controlled with the 3D Systems Touch grounded force feedback device. We describe how this device has been integrated into an immersive virtual environment so that it or any other tool can be used at any location in the scene. Quantitative data has been obtained from an evaluation exercise carried out with 21 paramedics. The majority of these participants reported a good feeling of presence, according to the Spatial Presence Experience Scale. They indicated strongly that the use of haptic-enabled simulators that include the kind of interaction techniques implemented in our simulator would be beneficial for training and skills retention. The realism of using the simulator at a 1 to 1 scale was also highly scored. A System Usability Scale was also calculated and the results show that the simulator is close to an acceptable standard for usability but more work is needed. We will address this in future work.en_US
dc.publisherIEEE Computer Societyen_US
dc.relation.urlhttps://ieeexplore.ieee.org/document/9937405en_US
dc.relation.urlhttps://www.computer.org/csdl/proceedings-article/cw/2022/681400a079/1I6RPlZwWzK
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.subjecthuman-computer interactionen_US
dc.subjecthaptic device,en_US
dc.subjectVirtual Realityen_US
dc.subjectskills retentionen_US
dc.titleAn Immersive Haptic-enabled Training Simulation for Paramedicsen_US
dc.typeConference Contributionen_US
dc.identifier.eissn2642-3596en_US
dc.contributor.departmentUniversity of León; Welsh Ambulance Service NHS Trust; University of Chesteren_US
or.grant.openaccessYesen_US
rioxxterms.funderunfundeden_US
rioxxterms.identifier.projectunfundeden_US
rioxxterms.versionAMen_US
rioxxterms.licenseref.startdate2222-12-31
dcterms.dateAccepted2022-06-29
rioxxterms.publicationdate2022-11-07
dc.date.deposited2022-07-25en_US
dc.indentifier.issn2642-357Xen_US


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