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dc.contributor.authorHarper, Jamie
dc.date.accessioned2020-10-22T10:26:23Z
dc.date.available2020-10-22T10:26:23Z
dc.date.issued2019-06-24
dc.identifierhttps://chesterrep.openrepository.com/bitstream/handle/10034/623890/IJPADMArticle.pdf?sequence=3
dc.identifier.citationHarper, Jamie. (2019) Meaningful play: applying game and play design practices to promote agency in participatory performance. International Journal of Performance Arts and Digital Media, 15(3), 360-374en_US
dc.identifier.issn1479-4713
dc.identifier.doi10.1080/14794713.2019.1633148
dc.identifier.urihttp://hdl.handle.net/10034/623890
dc.descriptionThis is an Accepted Manuscript of an article published by Taylor & Francis in the International Journal of Performance Arts and Digital Media on 24 June 2019, available online: https://www.tandfonline.com/doi/abs/10.1080/14794713.2019.1633148en_US
dc.description.abstractAs interactive and immersive forms of performance have proliferated, performance scholars have devoted increasing attention to gaming practices in order to describe the types of agency that these forms offer to their participants. This article seeks to problematise links that have been drawn between interactive performance and games, however, arguing that discussions of gaming in relation to performance are often limited to a textual paradigm which conceives game play as the exploratory uncovering of performance texts rather than the generative creation of emergent play narratives. This argument will be advanced by making three propositions: firstly, that performance practitioners and scholars who wish to draw upon games in their work should move beyond a textual paradigm to develop an understanding of how games can be understood as systems. Secondly, the article will propose that if the enhancement of participatory agency is desired, participatory performance designs might usefully respond to the cultural particularity of those involved. Thirdly, the article will argue that although system-based design can imply connotations of top down control, participatory performance design can be reconceived as a ‘curatorial’ practice that creates contexts for play that is co-created by participants, affirming their agency in shaping the emergent content of the work.en_US
dc.publisherTaylor & Francisen_US
dc.relation.urlhttps://www.tandfonline.com/doi/abs/10.1080/14794713.2019.1633148en_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.subjectperformanceen_US
dc.subjectparticipationen_US
dc.subjectplayen_US
dc.subjectgamesen_US
dc.subjectsystemsen_US
dc.subjectthe curatorialen_US
dc.titleMeaningful play: applying game and play design practices to promote agency in participatory performanceen_US
dc.typeArticleen_US
dc.identifier.eissn2040-0934en_US
dc.contributor.departmentNewcastle Universityen_US
dc.identifier.journalInternational Journal of Performance Arts and Digital Mediaen_US
or.grant.openaccessYesen_US
rioxxterms.funderunfundeden_US
rioxxterms.identifier.projectunfundeden_US
rioxxterms.versionAMen_US
rioxxterms.versionofrecordhttps://doi.org/10.1080/14794713.2019.1633148en_US
rioxxterms.licenseref.startdate2020-12-24
rioxxterms.publicationdate2019-06-24
dc.dateAccepted2019-06-14
dc.date.deposited2020-10-22en_US


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