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dc.contributor.authorBeever, Lee
dc.contributor.authorPop, Serban W.
dc.contributor.authorJohn, Nigel W.
dc.date.accessioned2020-06-10T09:10:36Z
dc.date.available2020-06-10T09:10:36Z
dc.identifierhttps://chesterrep.openrepository.com/bitstream/handle/10034/623487/LevelEd%20VR%20-%20A%20virtual%20reality%20level%20editor%20and%20workflow%20for%20virtual%20reality%20level%20design.pdf?sequence=1
dc.identifier.citationBeever, L., Pop, S. W. & John, N, W. (2020). LevelEd VR: A virtual reality level editor and workflow for virtual reality level design. 2020 IEEE Conference on Games (24-27th August).en_US
dc.identifier.urihttp://hdl.handle.net/10034/623487
dc.description.abstractVirtual reality entertainment and serious games popularity has continued to rise but the processes for level design for VR games has not been adequately researched. Our paper contributes LevelEd VR; a generic runtime virtual reality level editor that supports the level design workflow used by developers and can potentially support user generated content. We evaluated our LevelEd VR application and compared it to an existing workflow of Unity on a desktop. Our current research indicates that users are accepting of such a system, and it has the potential to be preferred over existing workflows for VR level design. We found that the primary benefit of our system is an improved sense of scale and perspective when creating the geometry and implementing gameplay. The paper also contributes some best practices and lessons learned from creating a complex virtual reality tool, such as LevelEd VR.en_US
dc.publisherIEEE Conference Publicationsen_US
dc.relation.urlhttps://www.ieee.org/conferences/organizers/pubs/conference-publications.htmlen_US
dc.rightsAttribution-ShareAlike 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/en_US
dc.subjectVirtual realityen_US
dc.subjectLevel designen_US
dc.subjectLevel editoren_US
dc.titleLevelEd VR: A virtual reality level editor and workflow for virtual reality level designen_US
dc.typeConference Proceedingen_US
dc.contributor.departmentUniversity of Chesteren_US
dc.identifier.journalIEEE Conference on Gamesen_US
or.grant.openaccessYesen_US
rioxxterms.funderUniversity of Chesteren_US
rioxxterms.identifier.projectunfundeden_US
rioxxterms.versionAMen_US
rioxxterms.licenseref.startdate2020-08-27
refterms.dateFCD2020-06-05T10:38:42Z
refterms.versionFCDAM
refterms.dateFOA2020-08-27T00:00:00Z
rioxxterms.publicationdate2020-08-27
dc.dateAccepted2020-05-07
dc.date.deposited2020-06-10en_US


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Attribution-ShareAlike 4.0 International
Except where otherwise noted, this item's license is described as Attribution-ShareAlike 4.0 International