LevelEd VR: A virtual reality level editor and workflow for virtual reality level design
Abstract
Virtual reality entertainment and serious games popularity has continued to rise but the processes for level design for VR games has not been adequately researched. Our paper contributes LevelEd VR; a generic runtime virtual reality level editor that supports the level design workflow used by developers and can potentially support user generated content. We evaluated our LevelEd VR application and compared it to an existing workflow of Unity on a desktop. Our current research indicates that users are accepting of such a system, and it has the potential to be preferred over existing workflows for VR level design. We found that the primary benefit of our system is an improved sense of scale and perspective when creating the geometry and implementing gameplay. The paper also contributes some best practices and lessons learned from creating a complex virtual reality tool, such as LevelEd VR.Citation
Beever, L., Pop, S. W. & John, N, W. (2020, August 24-27). LevelEd VR: A virtual reality level editor and workflow for virtual reality level design (pp. 136-143). 2020 IEEE Conference on Games, Osaka, Japan. https://doi.org/10.1109/CoG47356.2020.9231769Publisher
IEEEType
Conference ContributionEISSN
2325-4289ae974a485f413a2113503eed53cd6c53
10.1109/CoG47356.2020.9231769
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Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level DesignBeever, Lee; Pop, Serban R.; John, Nigel W.; University of Chester (IEEE, 2019-09-06)We developed an application that makes indoor modelling accessible by utilizing consumer grade technology in the form of Apple’s ARKit and a smartphone to assist with serious games level design. We compared our system to that of a tape measure and a system based on an infra-red depth sensor and application. We evaluated the accuracy and efficiency of each system over four different measuring tasks of increasing complexity. Our results suggest that our application is more accurate than the depth sensor system and as accurate and more time efficient as the tape measure over several tasks. Participants also showed a preference to our LevelEd AR application over the depth sensor system regarding usability.
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LevelEd SR: A Substitutional Reality Level Design WorkflowBeever, Lee; John, Nigel W.; University of Chester (IEEE, 2022-04-20)Virtual reality (VR) and augmented reality (AR) have continued to increase in popularity over the past decade. However, there are still issues with how much space is required for room-scale VR and experiences are still lacking from haptic feedback. We present LevelEd SR, a substitutional reality level design workflow that combines AR and VR systems and is built for consumer devices. The system enables passive haptics through the inclusion of physical objects from within a space into a virtual world. A validation study (17 participants) has produced quantitative data that suggests players benefit from passive haptics in entertainment VR games with an improved game experience and increased levels of presence. Including objects, such as real-world furniture that is paired with a digital proxy in the virtual world, also opens up more spaces to be used for room-scale VR. We evaluated the workflow and found that participants were accepting of the system, rating it positively using the System Usability Scale questionnaire and would want to use it again to experience substitutional reality.
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