In Darwin’s Garden: an evolutionary exploration of augmented reality in practice
Abstract
This chapter discusses the rapid developments in augmented reality and mixed reality technologies, from a practitioner’s perspective of making the augmented reality sculptural work In Darwin’s Garden. From its conception in 2012, to its exhibition at Carbon Meets Silicon II in 2017, the advances in augmented reality technology led to an interplay between the goal of the creators and the technological realisation of that vision. The art, design and technology involved, generated a reactive process that was mired in external influences as the accessibility to augmented reality became commercially valuable and subsequently restricted. This chapter will be of interest to anyone who wants to understand more about the possibilities, technologies and processes involved in realising mixed reality practice and about the commercial culture that supports it.Citation
Summers, A. (2020). ‘In Darwin’s Garden: an evolutionary exploration of augmented reality in practice, In Earnshaw, R., Liggett, S., Excell, P., Thalmann, D. (Eds). Technology, Design and the Arts - Challenges and Opportunities. Springer International PublishingPublisher
SpringerAdditional Links
https://sites.google.com/site/artsandtechnology2019/https://link.springer.com/book/10.1007%2F978-3-030-42097-0
Type
Book chapterDescription
This book is part of the Springer Advanced Information and Knowledge Processing Series and will be published under Springer's Open Access policy.ISBN
9783030420963Collections
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- Creative Commons
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International