Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients
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Authors
John, Nigel W.Day, Thomas W.
Pop, Serban R.
Chatterjee, Kausik
Cottrell, Katy
Buchanan, Alastair
Roberts, Jonathan
Affiliation
University of Chester; Countess of Chester Hospital NHS Foundation Trust; Cadscan LtdPublication Date
2019-10-14
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We present ongoing work to develop a virtual reality environment for the cognitive rehabilitation of patients as a part of their recovery from a stroke. A stroke causes damage to the brain and problem solving, memory and task sequencing are commonly affected. The brain can recover to some extent, however, and stroke patients have to relearn to carry out activities of daily learning. We have created an application called VIRTUE to enable such activities to be practiced using immersive virtual reality. Gamification techniques enhance the motivation of patients such as by making the level of difficulty of a task increase over time. The design and implementation of VIRTUE is presented together with the results of a small acceptability study.Citation
John, N.W., Day T.W., Pop, S.R., Chatterjee, K., Cottrell, K., Buchanan, A., Roberts, J. Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients. In Proc. of 11th International Conference on Virtual Worlds and Games for Serious Applications 4th - 6th September 2019, Vienna, AustriaPublisher
IEEEJournal
Proceedings of 11th International Conference on Virtual Worlds and Games for Serious ApplicationsType
ArticleLanguage
enCollections
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