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dc.contributor.authorChen, Min*
dc.contributor.authorGaither, Kelly*
dc.contributor.authorJohn, Nigel W.*
dc.contributor.authorMcCann, Brian*
dc.date.accessioned2018-09-21T13:41:29Z
dc.date.available2018-09-21T13:41:29Z
dc.date.issued2018-08-20
dc.identifier.citationM. Chen, K. Gaither, N. W. John and B. Mccann, "An Information-Theoretic Approach to the Cost-benefit Analysis of Visualization in Virtual Environments," in IEEE Transactions on Visualization and Computer Graphics, vol. 25, no. 1, pp. 32-42, Jan. 2019. doi: 10.1109/TVCG.2018.2865025en
dc.identifier.issn1077-2626
dc.identifier.doi10.1109/TVCG.2018.2865025
dc.identifier.urihttp://hdl.handle.net/10034/621411
dc.description© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en
dc.description.abstractVisualization and virtual environments (VEs) have been two interconnected parallel strands in visual computing for decades. Some VEs have been purposely developed for visualization applications, while many visualization applications are exemplary showcases in general-purpose VEs. Because of the development and operation costs of VEs, the majority of visualization applications in practice have yet to benefit from the capacity of VEs. In this paper, we examine this status quo from an information-theoretic perspective. Our objectives are to conduct cost-benefit analysis on typical VE systems (including augmented and mixed reality, theatre-based systems, and large powerwalls), to explain why some visualization applications benefit more from VEs than others, and to sketch out pathways for the future development of visualization applications in VEs. We support our theoretical propositions and analysis using theories and discoveries in the literature of cognitive sciences and the practical evidence reported in the literatures of visualization and VEs.
dc.language.isoenen
dc.publisherIEEEen
dc.relation.urlhttps://ieeexplore.ieee.org/abstract/document/8440821en
dc.subjectTheory of visualizationen
dc.subjectvirtual environmentsen
dc.subjectcost-benefits analysisen
dc.titleAn Information-Theoretic Approach to the Cost-benefit Analysis of Visualization in Virtual Environmentsen
dc.typeArticleen
dc.identifier.eissn1941-0506
dc.contributor.departmentUniversity of Oxford; University of Texas at Austin; University of Chesteren
dc.identifier.journalIEEE Transactions on Visualization and Computer Graphics
dc.date.accepted2018-07-11
or.grant.openaccessYesen
rioxxterms.funderunfundeden_US
rioxxterms.identifier.projectunfundeden_US
rioxxterms.versionAMen
rioxxterms.versionofrecordhttp://doi.org/10.1109/TVCG.2018.2865025
rioxxterms.licenseref.startdate2018-09-21
rioxxterms.publicationdate2018-08-20


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