Traversing social networks in the virtual dance hall: visualizing history in VR
Abstract
Digital recreations of historical sites and events are important tools both for academic researchers and for public interpretation. Current 3D visualization and VR technologies enable these recreations to be increasingly immersive and engaging. This poster describes a case study based on a mid-twentieth century Chester dance hall, examining the possibilities and limitations of 3D VR for recreating a public music venue which no longer physically exists, and also for visualizing and analyzing the professional network of musicians who played there, and at many other local venues.Citation
Southall, H. V., Beever, Lee. & Butcher, P. W. S. (2017-In Press). Traversing Social Networks in the Virtual Dance Hall: visualizing history in VR. In Proceedings of International Conference on Cyberworlds 2017, Chester. New York, NY: IEEE.Publisher
IEEEAdditional Links
http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000175Type
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© 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.ISSN
9780769562155/17ae974a485f413a2113503eed53cd6c53
10.1109/CW.2017.48
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