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dc.contributor.authorSummers, Alan*
dc.contributor.authorBellaby, Gareth*
dc.date.accessioned2016-05-27T10:03:24Z
dc.date.available2016-05-27T10:03:24Z
dc.date.issued2013-08
dc.identifier.citationSummers, A., & Bellaby, G. (2013). Spatial Design for Multicultural Online Game Environments. Conference paper presented at Consilience and innovation in design: Proceedings of the 5th International IASDR Conference 2013, Toyko: Japan.
dc.identifier.isbn9784998077633en
dc.identifier.urihttp://hdl.handle.net/10034/610857
dc.description.abstractCurrent gaming technologies enable players from different cultures to communicate and participate in gameplay within a single game environment. A player from one culture may now inhabit a three-dimensional game environment developed by designers from a different culture. These game environments bypass geographic and cultural boundaries and question differences in Eastern and Western gameplay preferences recognized by the games industry. This paper discusses the effect of cultural knowledge on the spatial design of three-dimensional game environments. A new methodology for the comparative analysis of the design of three-dimensional game environments is established considering cultural models as applied to design thinking. Based on spatial analysis it offers game designers and researchers metrics correlated to human way-finding in the real world that are directly relevant to the forms of game play in these environments. The initial analysis of internationally popular, and culturally specific, game environments indicate areas where cultural differences may be considered through spatial considerations within a design methodology. Recognized cognitive differences between Eastern and Western cultures and the interpretation of the two dimensional visual field are considered within findings that determine the use of spatial metrics is a methodology that can be used by design researchers and game designers as a tool set within the design cycle of online multicultural three-dimensional game environments.
dc.language.isoenen
dc.publisherShibaura Institute of Technology
dc.relation.urlhttps://www.ibdsite.com/iasdr-2013-aug-26-30-2013/
dc.relation.urlhttp://design-cu.jp/iasdr2013/papers/1541-1b.pdf
dc.relation.urlhttps://iasdr.net/
dc.rightsAn error occurred on the license name.*
dc.rights.uriAn error occurred getting the license - uri.en
dc.subjectgame design
dc.subjectculture
dc.subjectspatial analysis
dc.subjectdesign methods
dc.titleSpatial Design for Multicultural Online Game Environments
dc.typeConference Contribution
dc.contributor.departmentUniversity of Chester, University of Central Lancashireen
dc.identifier.urlhttp://design-cu.jp/iasdr2013/papers/1541-1b.pdf
dc.internal.reviewer-noteConferenceen
dc.date.accepted2013-06-15
or.grant.openaccessNoen
rioxxterms.funderxen
rioxxterms.identifier.projectxen
rioxxterms.versionAMen
html.description.abstractCurrent gaming technologies enable players from different cultures to communicate and participate in gameplay within a single game environment. A player from one culture may now inhabit a three-dimensional game environment developed by designers from a different culture. These game environments bypass geographic and cultural boundaries and question differences in Eastern and Western gameplay preferences recognized by the games industry. This paper discusses the effect of cultural knowledge on the spatial design of three-dimensional game environments. A new methodology for the comparative analysis of the design of three-dimensional game environments is established considering cultural models as applied to design thinking. Based on spatial analysis it offers game designers and researchers metrics correlated to human way-finding in the real world that are directly relevant to the forms of game play in these environments. The initial analysis of internationally popular, and culturally specific, game environments indicate areas where cultural differences may be considered through spatial considerations within a design methodology. Recognized cognitive differences between Eastern and Western cultures and the interpretation of the two dimensional visual field are considered within findings that determine the use of spatial metrics is a methodology that can be used by design researchers and game designers as a tool set within the design cycle of online multicultural three-dimensional game environments.


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