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    SubjectsCine-Realism (1)
    Narrative (1)
    Racing Games (1)Video Games (1)View MoreAuthorsCollins, Karen (1)
    Dockwray, Ruth (1)
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    Book chapter (1)

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    Drive, Speed and Narrative in the Soundscapes of Racing Games

    Collins, Karen; Dockwray, Ruth (Routledge, 2017-06-01)
    This chapter argues that racing games are situated in a space between reality and fantasy: a cinematic realism, or “cine-real". At the heart of the auditory cine-realism is a use of sound and music to both fill a gap left by the lack of sensory information presented to the player, and as part of a narrative device. The authors also argue that the narrative use of music and sound in racing games is one of the key features that distinguishes racing games from straight simulations.
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