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    SubjectsComics (2)comics (2)art (1)fine art (1)games (1)Graphic novels (1)ideology (1)India (1)narrative (1)post-millennial (1)View MoreJournalImage [&] Narrative (2)European Comic Art (1)Journal of Graphic Novels and Comics (1)Authors
    Grennan, Simon (5)
    Hague, Ian (1)Types
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    Thumbnail

    Drawing 'Dispossession': A New Graphic Adaptation of Anthony Trollope's 'John Caldigate'.

    Grennan, Simon (European Comic Art, 2014-09-01)
    A paper in the journal European Comic Art.
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    Arts practice and research: locating alterity and expertise.

    Grennan, Simon (International Journal of Art and Design Education, 2015-05-01)
    There is still no agreed pedagogic definition of practice-based research. However, there is not a dearth of definitions, but rather a wide variety, predicated upon the developing programmes of individual places of study. This article will examine these definitions in terms of underlying concepts of intentionality and alterity and the ways in which instrumental use of them affects study. The article will discuss a number of existing models for the theorising and adjudication of practice as research, and the questions that underpin their development. First, are non-text outputs, and the methods of their production, able to communicate knowledge rather than simply constituting knowledge? Second, by what criteria can this knowledge be adjudicated within an academic environment? Third, what is the status of these outputs and methods relative to the production of text? It will propose that interrogation of these models will advance little in discussions that focus on media. Text or nottext is beside the point. Rather, the relationship between research and practice can be explored as a relationship between intentionality and alterity, based in an essentially social conception of communities of expertise, including academic communities of expertise. Finally, the article will describe an attempt by the author to undertake a drawing activity in response to a research question, in order to assess the possibilities of articulating practice specifically in order to demonstrate expert knowledge of the field in which a research question occurs.
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    Misrecognising Misrecognition: the Capacity to Influence in the Milieux of Comics and Fine Art.

    Grennan, Simon (2016-10-01)
    This paper will consider some of the relationships between subjects, social institutions, media and ideas that characterise differences between the environments in which both comics and fine art are produced, used and become comprehensible. It will outline a specific theoretical framework encompassing these differences, describing the discursive co-dependency between forms of media, the uses to which they are put and the habits of thought and expectation engendered by these uses. This encompassing theoretical frame draws in particular upon Althusser, Bourdieu and Hodge and Kress, describing these relationships as ideology, deriving from Karl Mannheim’s and Marx and Engels’ critiques of ideocracy, the promotion of or resistance to ideas on the grounds of the degree to which they reproduce or contradict a dominant social structure. Utilising examples in the productions and social histories of fine artists Jean-Michel Basquiat, Billy Childish, Raymond Peittbon, Lichtenstein and Manet and comics artists Grennan & Sperandio, Janette Parris and Gary Panter, the paper will explore how the relationships between the dominant ideas of one group of people, and the world experiences of other groups, include misrecognition. Those ideas that dominate social discourse in any particular circumstance are not actively misrepresented by the dominant order, according to this model, but rather misrecognised and either overlooked or accepted by others for whom they are materially disadvantageous. Referring to social studies of the fine art world by Zolberg, Danto and Dickie, and to Beaty’s recent commentary on the roles of fan culture, authorlessness and the dynamics of ‘outsider’ status, in creating the social environment of comics, the paper will finally suggest that the degrees and types of this misrecognition constitute two distinct, though continually developing, sets of social constraints that underwrite the possible meanings and uses of comics and fine art, by continually substantiating the histories of their own milieux.
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    Medium, knowledge, structure: capacities for choice and the contradiction of medium-specificity in games and comics.

    Grennan, Simon; Hague, Ian (Image [&] Narrative Journal, 2018-03-01)
    Chris Ware’s Building Stories (2012) is a box containing fourteen items that can be read in any order, and for this reason it appears to offer its readers a great deal of choice over the narrative structure of the work. This paper contrasts Building Stories with the video games Fallout: New Vegas and The Elder Scrolls V: Skyrim to demonstrate that that although Building Stories does offer choices, these choices are not ultimately meaningful because while the reader can decide the order of presentation, they cannot decide the order of events as they can in the games, and in other examples such as Marc Saporta’s novel Composition No.1. The article draws upon the work of Seymour Chatman, Gonzalo Fresca and Espen Aarseth in analysing narratives in games and texts, and concludes by considering the implications of choice in narrative.
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    Visuality and identity in post-millennial Indian graphic narratives, by E. Dawson Varughese. 2018. Palgrave Pivot, Palgrave, New York

    Grennan, Simon (Taylor and Francis, 2018-07-25)
    Review of Visuality and identity in post-millennial Indian graphic narratives, by E. Dawson Varughese.
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