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dc.contributor.authorCollins, Karen*
dc.contributor.authorDockwray, Ruth*
dc.date.accessioned2016-04-19T12:37:29Z
dc.date.available2016-04-19T12:37:29Z
dc.date.issued2017-06-01
dc.identifier.citationCollins, K. & Dockwray, R. (2017). Drive, Speed and Narrative in the Soundscapes of Racing Games. In M. Mera, R. Sadoff, B. Winters (Eds.), The Routledge Companion to Screen Music and Sound. Abingdon, United Kingdom: Routledge.
dc.identifier.isbn9781138855342en
dc.identifier.urihttp://hdl.handle.net/10034/605882
dc.description.abstractThis chapter argues that racing games are situated in a space between reality and fantasy: a cinematic realism, or “cine-real". At the heart of the auditory cine-realism is a use of sound and music to both fill a gap left by the lack of sensory information presented to the player, and as part of a narrative device. The authors also argue that the narrative use of music and sound in racing games is one of the key features that distinguishes racing games from straight simulations.
dc.language.isoenen
dc.publisherRoutledge
dc.subjectNarrative
dc.subjectVideo Games
dc.subjectCine-Realism
dc.subjectRacing Games
dc.titleDrive, Speed and Narrative in the Soundscapes of Racing Games
dc.typeBook chapter
dc.contributor.departmentUniversity of Waterloo; University of Chesteren
dc.date.accepted2016-03-30
or.grant.openaccessYesen
rioxxterms.funderunfundeden
rioxxterms.identifier.projectunfundeden
rioxxterms.versionAMen
rioxxterms.licenseref.startdate2217-06-01en
refterms.dateFCD2019-07-15T15:57:33Z
refterms.versionFCDAM
html.description.abstractThis chapter argues that racing games are situated in a space between reality and fantasy: a cinematic realism, or “cine-real". At the heart of the auditory cine-realism is a use of sound and music to both fill a gap left by the lack of sensory information presented to the player, and as part of a narrative device. The authors also argue that the narrative use of music and sound in racing games is one of the key features that distinguishes racing games from straight simulations.


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