Efficacy of a virtual environment for training ball passing skills in rugby
Authors
Miles, Helen C.Pop, Serban R.
Watt, Simon J.
Lawrence, Gavin P.
John, Nigel W.
Perrot, Vincent
Mallet, Pierre
Mestre, Daniel R.
Morgan, Kenton
Affiliation
Bangor University; Aix-Marseille Université; Rygbi Innovations Cyf; University of ChesterPublication Date
2014-07-14
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We have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system’s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.Citation
Miles, H. C., Pop, S. R., Watt, S. J., Lawrence, G. P., John, N. W., Perrot, V., Mallet, P., Mestre, D. R., & Morgan, K. (2014). Efficacy of a virtual environment for training ball passing skills in rugby. In M. L. Gavrilova, C. J. K. Tan, X. Mao, & L. Hong (Eds.), Transactions on Computational Science XXIII: Special Issue on Cyberworlds (pp. 98-117). Springer. https://doi.org/10.1007/978-3-662-43790-2_6Publisher
SpringerAdditional Links
https://link.springer.com/chapter/10.1007/978-3-319-95972-6_54Type
ArticleLanguage
enDescription
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-662-43790-2_6Series/Report no.
Lecture Notes in Computer ScienceISBN
9783662437896ae974a485f413a2113503eed53cd6c53
10.1007/978-3-662-43790-2_6
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