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dc.contributor.authorRoberts, Jonathan C.*
dc.contributor.authorHeadleand, Christopher J.*
dc.contributor.authorRitsos, Panagiotis D.*
dc.date.accessioned2015-10-06T12:48:42Z
dc.date.available2015-10-06T12:48:42Z
dc.date.issued2015-08-12
dc.identifier.citationRoberts, J. C., Headleand, C., & Ritsos, P. D. (2015). Sketching Designs Using the Five Design-Sheet Methodology. IEEE Transactions on Visualization and Computer Graphics, 22(1), 419-428. doi: 10.1109/TVCG.2015.2467271en
dc.identifier.issn1077-2626
dc.identifier.doi10.1109/TVCG.2015.2467271
dc.identifier.urihttp://hdl.handle.net/10034/579348
dc.descriptionAccepted for Publication in January 2016, now available as pre-print in IEEE Xploreen
dc.description.abstractSketching designs has been shown to be a useful way of planning and considering alternative solutions. The use of lo-fidelity prototyping, especially paper-based sketching, can save time, money and converge to better solutions more quickly. However, this design process is often viewed to be too informal. Consequently users do not know how to manage their thoughts and ideas (to first think divergently, to then finally converge on a suitable solution). We present the Five Design Sheet (FdS) methodology. The methodology enables users to create information visualization interfaces through lo-fidelity methods. Users sketch and plan their ideas, helping them express different possibilities, think through these ideas to consider their potential effectiveness as solutions to the task (sheet 1); they create three principle designs (sheets 2,3 and 4); before converging on a final realization design that can then be implemented (sheet 5). In this article, we present (i) a review of the use of sketching as a planning method for visualization and the benefits of sketching, (ii) a detailed description of the Five Design Sheet (FdS) methodology, and (iii) an evaluation of the FdS using the System Usability Scale, along with a case-study of its use in industry and experience of its use in teaching.
dc.language.isoenen
dc.publisherIEEEen
dc.relation.urlhttps://ieeexplore.ieee.org/document/7192707/en
dc.subjectVisualizationen
dc.subjectIdeationen
dc.subjectSketchingen
dc.subjectInterface Designen
dc.subjectEducationen
dc.titleSketching Designs Using the Five Design-Sheet Methodologyen
dc.typeArticleen
dc.identifier.eissn1941-0506
dc.contributor.departmentUniversity of Bangor, University of Bangor, University of Chesteren
dc.identifier.journalIEEE Transactions on Visualization and Computer Graphics
rioxxterms.versionofrecordhttp://doi.org/10.1109/TVCG.2015.2467271
html.description.abstractSketching designs has been shown to be a useful way of planning and considering alternative solutions. The use of lo-fidelity prototyping, especially paper-based sketching, can save time, money and converge to better solutions more quickly. However, this design process is often viewed to be too informal. Consequently users do not know how to manage their thoughts and ideas (to first think divergently, to then finally converge on a suitable solution). We present the Five Design Sheet (FdS) methodology. The methodology enables users to create information visualization interfaces through lo-fidelity methods. Users sketch and plan their ideas, helping them express different possibilities, think through these ideas to consider their potential effectiveness as solutions to the task (sheet 1); they create three principle designs (sheets 2,3 and 4); before converging on a final realization design that can then be implemented (sheet 5). In this article, we present (i) a review of the use of sketching as a planning method for visualization and the benefits of sketching, (ii) a detailed description of the Five Design Sheet (FdS) methodology, and (iii) an evaluation of the FdS using the System Usability Scale, along with a case-study of its use in industry and experience of its use in teaching.
rioxxterms.publicationdate2015-08-12


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