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dc.contributor.authorCharles, Alec*
dc.date.accessioned2015-05-01T15:22:18Z
dc.date.available2015-05-01T15:22:18Z
dc.date.issued2014-07-31
dc.identifier.citation2nd ed. Oxford: Peter Lang, 2014
dc.identifier.isbn9781906165499en
dc.identifier.urihttp://hdl.handle.net/10034/551061
dc.description.abstractDrawing upon developments in social networking, crowdsourcing, clicktivism, digital games and reality TV, this study asks whether the technological innovations which sponsored such absurdities might ever promote progressive modes of social interaction and political participation. Perhaps somewhat absurdly, it suggests they one day might.
dc.language.isoenen
dc.publisherPeter Lang
dc.relation.urlhttps://www.peterlang.com
dc.relation.urlhttps://www.peterlang.com/index.cfm?event=cmp.ccc.seitenstruktur.detailseiten&seitentyp=produkt&pk=82809&concordeid=16549
dc.subjectpolitics
dc.subjectreality television
dc.subjectsocial networks
dc.subjectTwitter
dc.titleInteractivity 2: New media, politics and society
dc.typeBook
dc.contributor.departmentUniversity of Chesteren
html.description.abstractDrawing upon developments in social networking, crowdsourcing, clicktivism, digital games and reality TV, this study asks whether the technological innovations which sponsored such absurdities might ever promote progressive modes of social interaction and political participation. Perhaps somewhat absurdly, it suggests they one day might.


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