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dc.contributor.authorSmallwood, Stephen R.*
dc.contributor.authorMorris, Mike*
dc.contributor.authorFallows, Stephen*
dc.contributor.authorBuckley, John P.*
dc.date.accessioned2013-04-22T12:03:50Z
dc.date.available2013-04-22T12:03:50Z
dc.date.issued2012-09-24
dc.identifier.citationArchives of Pediatrics & Adolescent Medicine, 2012, 166(11), pp. 1005-1009
dc.identifier.issn1072-4710en
dc.identifier.doi10.1001/archpediatrics.2012.1271
dc.identifier.urihttp://hdl.handle.net/10034/283403
dc.descriptionThis article is not available through ChesterRep.
dc.description.abstractThis journal article aims to evaluate the physiologic responses and energy expenditure of active video gaming using Kinect for the Xbox 360 using 18 schoolchildren aged 11 to 15 years.
dc.language.isoenen
dc.publisherAmericam Medical Association
dc.relation.urlhttp://archpedi.jamanetwork.com/journal.aspxen_GB
dc.rightsArchived with thanks to Archives of Pediatrics & Adolescent Medicineen_GB
dc.subjectphysical expenditureen_GB
dc.subjectactive gamingen_GB
dc.subjectphysiological responsesen_GB
dc.subjectschoolchildrenen_GB
dc.titlePhysiologic responses and energy expenditure of kinect active video game play in schoolchildrenen
dc.typeArticleen
dc.contributor.departmentUniversity of Chester
dc.identifier.journalArchives of Pediatrics & Adolescent Medicineen_GB
dc.date.accepted2012-05-02
html.description.abstractThis journal article aims to evaluate the physiologic responses and energy expenditure of active video gaming using Kinect for the Xbox 360 using 18 schoolchildren aged 11 to 15 years.


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