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ParaVR: A Virtual Reality Training Simulator for Paramedic Skills maintenanceBackground, Virtual Reality (VR) technology is emerging as a powerful educational tool which is used in medical training and has potential benefits for paramedic practice education. Aim The aim of this paper is to report development of ParaVR, which utilises VR to address skills maintenance for paramedics. Methods Computer scientists at the University of Chester and the Welsh Ambulance Services NHS Trust (WAST) developed ParaVR in four stages: 1. Identifying requirements and specifications 2. Alpha version development, 3. Beta version development 4. Management: Development of software, further funding and commercialisation. Results Needle Cricothyrotomy and Needle Thoracostomy emerged as candidates for the prototype ParaVR. The Oculus Rift head mounted display (HMD) combined with Novint Falcon haptic device was used, and a virtual environment crafted using 3D modelling software, ported (a computing term meaning transfer (software) from one system or machine to another) onto Oculus Go and Google cardboard VR platform. Conclusion VR is an emerging educational tool with the potential to enhance paramedic skills development and maintenance. The ParaVR program is the first step in our development, testing, and scaling up of this technology.
Virtual reality training in cardiopulmonary resuscitation in schoolsUK average survival from Out of Hospital Cardiac Arrest (OHCA) survival is around 8.6%, which is significantly lower than other high performing countries with survival rates of over 20%. A cardiac arrest victim is 2–4 times more likely to survive OHCA with bystander CPR provision. Mandatory Teaching CPR to children in school is acknowledged to be the most effective way to reach the entire population and improving the bystander CPR rate and is endorsed by the World Health Organization (WHO) “Kids Save Lives” statement. Despite this, Wales is yet to follow other home nations by including CPR training as a mandatory within the school’s curriculum. In this paper, we explore the role of teaching CPR to schoolchildren and report on the development by Computer scientists at the University of Chester and the Welsh Ambulance Services NHS Trust (WAST) of VCPR, a virtual environment to help teach the procedure. VCPR was developed in three stages: identifying requirements and specifications; development of a prototype; and management—development of software, further funding and exploring opportunities for commercialisation. We describe the opportunities in Wales to skill up the whole population over time in CPR and present our Virtual reality (VR) technology is emerging as a powerful for teaching CPR in schools.