• ParaVR: A Virtual Reality Training Simulator for Paramedic Skills maintenance

      Rees, Nigel; Dorrington, Keith; Rees, Lloyd; Day, Thomas W; Vaughan, Neil; John, Nigel W; Welsh Ambulance Services NHS Trust, University of Chester
      Background, Virtual Reality (VR) technology is emerging as a powerful educational tool which is used in medical training and has potential benefits for paramedic practice education. Aim The aim of this paper is to report development of ParaVR, which utilises VR to address skills maintenance for paramedics. Methods Computer scientists at the University of Chester and the Welsh Ambulance Services NHS Trust (WAST) developed ParaVR in four stages: 1. Identifying requirements and specifications 2. Alpha version development, 3. Beta version development 4. Management: Development of software, further funding and commercialisation. Results Needle Cricothyrotomy and Needle Thoracostomy emerged as candidates for the prototype ParaVR. The Oculus Rift head mounted display (HMD) combined with Novint Falcon haptic device was used, and a virtual environment crafted using 3D modelling software, ported (a computing term meaning transfer (software) from one system or machine to another) onto Oculus Go and Google cardboard VR platform. Conclusion VR is an emerging educational tool with the potential to enhance paramedic skills development and maintenance. The ParaVR program is the first step in our development, testing, and scaling up of this technology.
    • VRIA: A Web-based Framework for Creating Immersive Analytics Experiences

      Butcher, Peter; John, Nigel W; Ritsos, Panagiotis D.; University of Chester and Bangor University (IEEE, 2020-01-09)
      We present<VRIA>, a Web-based framework for creating Immersive Analytics (IA) experiences in Virtual Reality.<VRIA>is built upon WebVR, A-Frame, React and D3.js, and offers a visualization creation workflow which enables users, of different levels of expertise, to rapidly develop Immersive Analytics experiences for the Web. The use of these open-standards Web-based technologies allows us to implement VR experiences in a browser and offers strong synergies with popular visualization libraries, through the HTMLDocument Object Model (DOM). This makes<VRIA>ubiquitous and platform-independent. Moreover, by using WebVR’s progressive enhancement, the experiences<VRIA>creates are accessible on a plethora of devices. We elaborate on our motivation for focusing on open-standards Web technologies, present the<VRIA>creation workflow and detail the underlying mechanics of our framework. We also report on techniques and optimizations necessary for implementing Immersive Analytics experiences on the Web, discuss scalability implications of our framework, and present a series of use case applications to demonstrate the various features of <VRIA>. Finally, we discuss current limitations of our framework, the lessons learned from its development, and outline further extensions.