• A Symphony of Sound: Surround Sound in Formula One Racing Games

      Dockwray, Ruth; Collins, Karen; University of Chester; University of Waterloo (Bloomsbury, 2015-01-29)
      The chapter explores the role of sound on Formula One gaming experience, with particular reference to cine-realism and aspects of sound design.
    • Drive, Speed and Narrative in the Soundscapes of Racing Games

      Collins, Karen; Dockwray, Ruth; University of Waterloo; University of Chester (Routledge, 2017-05-31)
      This chapter argues that racing games are situated in a space between reality and fantasy: a cinematic realism, or “cine-real". At the heart of the auditory cine-realism is a use of sound and music to both fill a gap left by the lack of sensory information presented to the player, and as part of a narrative device. The authors also argue that the narrative use of music and sound in racing games is one of the key features that distinguishes racing games from straight simulations.