Browsing Performing Arts by Subjects
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A Symphony of Sound: Surround Sound in Formula One Racing GamesThe chapter explores the role of sound on Formula One gaming experience, with particular reference to cine-realism and aspects of sound design.
Drive, Speed and Narrative in the Soundscapes of Racing GamesThis chapter argues that racing games are situated in a space between reality and fantasy: a cinematic realism, or “cine-real". At the heart of the auditory cine-realism is a use of sound and music to both fill a gap left by the lack of sensory information presented to the player, and as part of a narrative device. The authors also argue that the narrative use of music and sound in racing games is one of the key features that distinguishes racing games from straight simulations.