The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres

Hdl Handle:
http://hdl.handle.net/10034/620492
Title:
The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres
Authors:
John, Nigel W.; Pop, Serban R.; Day, Thomas; Ritsos, Panagiotis D.; Headleand, Christopher J.
Abstract:
Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.
Affiliation:
University of Chester; Bangor University; University of Lincoln
Citation:
John, N. W., Pop, S. R., Day, T. W., Ritsos, P. D., & Headleand, C. J. (2017). The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. IEEE Transactions on Visualization and Computer Graphics.
Publisher:
IEEE
Journal:
IEEE Transactions on Visualization and Computer Graphics
Publication Date:
2-May-2017
URI:
http://hdl.handle.net/10034/620492
DOI:
10.1109/TVCG.2017.2700273
Type:
Article
Language:
en
Description:
This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible.
EISSN:
1941-0506
Appears in Collections:
Computer Science

Full metadata record

DC FieldValue Language
dc.contributor.authorJohn, Nigel W.en
dc.contributor.authorPop, Serban R.en
dc.contributor.authorDay, Thomasen
dc.contributor.authorRitsos, Panagiotis D.en
dc.contributor.authorHeadleand, Christopher J.en
dc.date.accessioned2017-05-10T08:56:30Z-
dc.date.available2017-05-10T08:56:30Z-
dc.date.issued2017-05-02-
dc.identifier.citationJohn, N. W., Pop, S. R., Day, T. W., Ritsos, P. D., & Headleand, C. J. (2017). The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. IEEE Transactions on Visualization and Computer Graphics.en
dc.identifier.doi10.1109/TVCG.2017.2700273en
dc.identifier.urihttp://hdl.handle.net/10034/620492-
dc.descriptionThis work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible.en
dc.description.abstractNavigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.en
dc.language.isoenen
dc.publisherIEEEen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual Realityen
dc.subjectWheelchair Navigationen
dc.titleThe Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvresen
dc.typeArticleen
dc.identifier.eissn1941-0506-
dc.contributor.departmentUniversity of Chester; Bangor University; University of Lincolnen
dc.identifier.journalIEEE Transactions on Visualization and Computer Graphicsen
dc.date.accepted2017-04-28-
or.grant.openaccessYesen
rioxxterms.funderInternally fundeden
rioxxterms.identifier.projectUnfundeden
rioxxterms.versionAMen
rioxxterms.licenseref.startdate2017-05-02en
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