Knowledge of task end-point influences pacing and performance during simulated rugby league match-play

Hdl Handle:
http://hdl.handle.net/10034/620363
Title:
Knowledge of task end-point influences pacing and performance during simulated rugby league match-play
Authors:
Mullen, Thomas; Twist, Craig ( 0000-0001-6168-0378 ) ; Highton, Jamie M.
Abstract:
Purpose: To examine the influence of knowledge of exercise duration on pacing and performance during simulated rugby league match play. Methods: Thirteen male university rugby players completed 3 simulated rugby league matches (RLMSP-i) on separate days in a random order. In a control trial, participants were informed that they would be performing 2 × 23-min bouts (separated by 20 min) of the RLMSP-i (CON). In a second trial, participants were informed that they would be performing 1 × 23-min bout of the protocol but were then asked to perform another 23-min bout (DEC). In a third trial, participants were not informed of the exercise duration and performed 2 × 23-min bouts (UN). Results: Distance covered and high-intensity running were higher in CON (4813 ± 167 m, 26 ± 4.1 m/min) than DEC (4764 ± 112 m, 25.2 ± 2.8 m/min) and UN (4744 ± 131 m, 24.4 m/min). Compared with CON, high-intensity running and peak speed were typically higher for DEC in bout 1 and lower in bout 2 of the RLMSP-i, while UN was generally lower throughout. Similarly, DEC resulted in an increased heart rate, blood lactate, and rating of perceived exertion than CON in bout 1, whereas these variables were lower throughout the protocol in UN. Conclusions: Pacing and performance during simulated rugby league match play depend on an accurate understanding of the exercise endpoint. Applied practitioners should consider informing players of their likely exercise duration to maximize running.
Affiliation:
University of Chester
Citation:
Mullen, T., Twist, C., & Highton, J. (2017). Knowledge of task end-point influences pacing and performance during simulated rugby league match-play. International Journal of Sports Physiology and Performance, 12(9), 1192-1198. https://doi.org/10.1123/ijspp.2016-0603
Publisher:
Human Kinetics
Journal:
International Journal of Sports Physiology and Performance
Publication Date:
Oct-2017
URI:
http://hdl.handle.net/10034/620363
DOI:
10.1123/ijspp.2016-0603
Additional Links:
http://journals.humankinetics.com/journal/ijspp
Type:
Article
Language:
en
Description:
As accepted for publication
EISSN:
1555-0273
Appears in Collections:
Sport and Exercise Sciences

Full metadata record

DC FieldValue Language
dc.contributor.authorMullen, Thomasen
dc.contributor.authorTwist, Craigen
dc.contributor.authorHighton, Jamie M.en
dc.date.accessioned2017-02-09T09:13:13Z-
dc.date.available2017-02-09T09:13:13Z-
dc.date.issued2017-10-
dc.identifier.citationMullen, T., Twist, C., & Highton, J. (2017). Knowledge of task end-point influences pacing and performance during simulated rugby league match-play. International Journal of Sports Physiology and Performance, 12(9), 1192-1198. https://doi.org/10.1123/ijspp.2016-0603en
dc.identifier.doi10.1123/ijspp.2016-0603-
dc.identifier.urihttp://hdl.handle.net/10034/620363-
dc.descriptionAs accepted for publicationen
dc.description.abstractPurpose: To examine the influence of knowledge of exercise duration on pacing and performance during simulated rugby league match play. Methods: Thirteen male university rugby players completed 3 simulated rugby league matches (RLMSP-i) on separate days in a random order. In a control trial, participants were informed that they would be performing 2 × 23-min bouts (separated by 20 min) of the RLMSP-i (CON). In a second trial, participants were informed that they would be performing 1 × 23-min bout of the protocol but were then asked to perform another 23-min bout (DEC). In a third trial, participants were not informed of the exercise duration and performed 2 × 23-min bouts (UN). Results: Distance covered and high-intensity running were higher in CON (4813 ± 167 m, 26 ± 4.1 m/min) than DEC (4764 ± 112 m, 25.2 ± 2.8 m/min) and UN (4744 ± 131 m, 24.4 m/min). Compared with CON, high-intensity running and peak speed were typically higher for DEC in bout 1 and lower in bout 2 of the RLMSP-i, while UN was generally lower throughout. Similarly, DEC resulted in an increased heart rate, blood lactate, and rating of perceived exertion than CON in bout 1, whereas these variables were lower throughout the protocol in UN. Conclusions: Pacing and performance during simulated rugby league match play depend on an accurate understanding of the exercise endpoint. Applied practitioners should consider informing players of their likely exercise duration to maximize running.en
dc.language.isoenen
dc.publisherHuman Kineticsen
dc.relation.urlhttp://journals.humankinetics.com/journal/ijsppen
dc.subjectPacingen
dc.subjectRugby leagueen
dc.titleKnowledge of task end-point influences pacing and performance during simulated rugby league match-playen
dc.typeArticleen
dc.identifier.eissn1555-0273-
dc.contributor.departmentUniversity of Chesteren
dc.identifier.journalInternational Journal of Sports Physiology and Performanceen
dc.date.accepted2017-01-19-
or.grant.openaccessYesen
rioxxterms.funderUnfundeden
rioxxterms.identifier.projectUnfundeden
rioxxterms.versionAMen
rioxxterms.licenseref.startdate2017-10-
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