Efficacy of a virtual environment for training ball passing skills in rugby

Hdl Handle:
http://hdl.handle.net/10034/602197
Title:
Efficacy of a virtual environment for training ball passing skills in rugby
Authors:
Miles, Helen C.; Pop, Serban R.; Watt, Simon J.; Lawrence, Gavin P.; John, Nigel W.; Perrot, Vincent; Mallet, Pierre; Mestre, Daniel R.; Morgan, Kenton
Abstract:
We have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system’s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.
Citation:
Miles, H. C., Pop, S. R., Watt, S. J., Lawrence, G. P., John, N. W., Perrot, V., Mallet, P., Mestre, D. R., & Morgan, K. (2014). Efficacy of a virtual environment for training ball passing skills in rugby. Lecture Notes in Computer Science, 8490, pp. 98-117
Publisher:
Springer
Journal:
Lecture Notes in Computer Science
Publication Date:
14-Jul-2014
URI:
http://hdl.handle.net/10034/602197
DOI:
10.1007/978-3-662-43790-2_6
Type:
Article
Language:
en
Description:
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-662-43790-2_6
ISSN:
0302-9743
ISBN:
9783662437896
Appears in Collections:
Computer Science

Full metadata record

DC FieldValue Language
dc.contributor.authorMiles, Helen C.en
dc.contributor.authorPop, Serban R.en
dc.contributor.authorWatt, Simon J.en
dc.contributor.authorLawrence, Gavin P.en
dc.contributor.authorJohn, Nigel W.en
dc.contributor.authorPerrot, Vincenten
dc.contributor.authorMallet, Pierreen
dc.contributor.authorMestre, Daniel R.en
dc.contributor.authorMorgan, Kentonen
dc.date.accessioned2016-03-18T12:00:48Zen
dc.date.available2016-03-18T12:00:48Zen
dc.date.issued2014-07-14en
dc.identifier.citationMiles, H. C., Pop, S. R., Watt, S. J., Lawrence, G. P., John, N. W., Perrot, V., Mallet, P., Mestre, D. R., & Morgan, K. (2014). Efficacy of a virtual environment for training ball passing skills in rugby. Lecture Notes in Computer Science, 8490, pp. 98-117en
dc.identifier.isbn9783662437896en
dc.identifier.issn0302-9743en
dc.identifier.doi10.1007/978-3-662-43790-2_6en
dc.identifier.urihttp://hdl.handle.net/10034/602197en
dc.descriptionThe final publication is available at Springer via http://dx.doi.org/10.1007/978-3-662-43790-2_6en
dc.description.abstractWe have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system’s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.en
dc.language.isoenen
dc.publisherSpringeren
dc.subjectstereoscopyen
dc.subjectrugbyen
dc.titleEfficacy of a virtual environment for training ball passing skills in rugbyen
dc.typeArticleen
dc.identifier.journalLecture Notes in Computer Scienceen
dc.identifier.urlhttp://link.springer.com/chapter/10.1007%2F978-3-662-43790-2_6en
dc.identifier.eisbn9783662437902en
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